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Game's trailer
My Assignments
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Narrative Design and Scenario
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Content Writing (dialogues and item's description - see opposite) (English)
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Improving the Game Feel of the game (in regards of the Narrative Experience)
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System Design and Balancing (in regards of the Narrative Experience)
Key Achievements
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Using Balancing and Game Feel as a Narrative Design tool for the game.
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Using the item's description to convey narration.

The Project

The BluePearl bay is a beautiful and deadly place. Only a tiny village stands on this cast away land. And in this village, only one man dares to fight the gigantic leviathans that governs this region.
Hunting these monsters, this strong fisherman help his village survive, but he also improves his own stuff to fish bigger monsters.
Is there anything better to do?
Genre: RPG - Fishing Game
Platform: PC / Console Controller
Player: Solo
USP: An epic fight against leviathan.
The Team
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Adrien DOURGNON: Producer
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Hugo BOCHATON: Level Designer, Sound Designer
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Luc DERAIN: Narrative Designer, World Building
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Léon LECLERC: Concept Artist, Art Director
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Maxence REY-MILLET: Lead 3D Artist
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Anaïs LACHI: 3D Artist, Animator
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Max-Uyen DINH: 3D Foliage Artist, Animator
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Angelica DELANNOY: 3D Props Artist
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